Armor Class
15
(natural armor)
Hit Points
45
(6d8 + 18)
Speed
10 ft., Fly 50 ft.
STR
8
(-1)
DEX
16
(+3)
CON
16
(+3)
INT
4
(-3)
WIS
6
(-2)
CHA
8
(-1)
Saving Throws
CON +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Fire
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 30 ft., Passive Perception 8
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Wasp makes two Stinger attacks.
Stinger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6+4) piercing damage plus 11 (2d10) fire damage and the target must make a DC 13 Constitution saving throw or be Poisoned for 1 minute. A creature Poisoned in this way takes 5 (1d10) fire damage at the beginning of its turn. A creature remakes the save at the end of each of its turns, ending the effect on a success.
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