Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 10 ft., Fly 50 ft.
STR
8 (-1)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 30 ft., Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The Wasp makes two Stinger attacks.

Stinger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6+4) piercing damage plus 11 (2d10) fire damage and the target must make a DC 13 Constitution saving throw or be Poisoned for 1 minute. A creature Poisoned in this way takes 5 (1d10) fire damage at the beginning of its turn. A creature remakes the save at the end of each of its turns, ending the effect on a success.

Undeen

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