Large Dragon (Paladin), Typically Lawful Good
Armor Class 18 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws STR +8, DEX +3, CON +7, WIS +4, CHA +6
Skills Insight +4, Perception +7, Stealth +3
Damage Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

Aura of Protection. The dragon and its allies within 10 feet of it have advantage on saving throws.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws. Or while in humanoid form the dragon makes two greatsword attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Greatsword (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Spellcasting. The dragon casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

2/day each: command, dispel magic, find steed

Cleansing Touch (1/Day). The dragon touches a creature within 5 feet of itself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Lightning Breath. The dragon exhales lightning in a 60- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

Bonus Actions

Humanoid Form. The dragon magically transforms into any humanoid that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Smite. Immediately after the dragon hits a target with an attack roll, the dragon can force that target to make a DC 14 Constitution saving throw. On a failed save, the target suffers one of the following effects of the dragon’s choice:

Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Shove. The target is pushed up to 10 feet away and knocked prone.

Description

A young bronze dragon paladin.

Monster Tags: NPCShapechangerSidekick

Habitat: CoastalUrban

Charlesaurus

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