Armor Class
13
Natural armor
Hit Points
14
(8d8)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
11
(+0)
INT
7
(-2)
WIS
8
(-1)
CHA
6
(-2)
Damage Resistances
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common Only languages it knew in life
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature poisoned this way has disadvantage on death saving throws. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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