Medium Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 14 (8d8)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
11 (+0)
INT
7 (-2)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Only languages it knew in life
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature poisoned this way has disadvantage on death saving throws. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: SwampUnderdarkUrban

Mithrandir1

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