Tiny Fey, Typically Chaotic Neutral
Armor Class 15
Hit Points 1 (1d4 - 1)
Speed 10 ft., Fly 30 ft.
STR
2 (-4)
DEX
20 (+5)
CON
8 (-1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Skills Perception +4, Stealth +7
Senses Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.

Actions

Bewitching Bolt. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 8 (2d6 + 2) psychic damage, and the target must succeed on a DC 12 Charisma saving throw or have the charmed condition until the start of the target’s next turn.

Soul Swap. The pixie targets a creature it can see within 15 feet of it. Unless the target is protected by a protection from evil and good spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the pixie. The pixie gains control of the target’s body, and the target is unconscious for 1 hour, after which it gains control of the pixie’s body. While controlling the target’s body, the pixie retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. If the pixie’s body is destroyed, both the pixie and the target die. A protection from evil and good spell cast on the controlled body drives the pixie out and returns the consciousness of both creatures to their original bodies.

Description

A pixie with the ability to swap bodies with other creatures.

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2023 2:59:54 AM
4
0
1
Coming Soon

Habitat: Forest

Charlesaurus

Comments

Posts Quoted:
Reply
Clear All Quotes