Gravity Manipulator. When Colgera enters initiative, it will cause the surrounding 20-mile radius to have its gravity lower, all creatures jump height is doubled and the rate of falling is cut in half as well as any fall damage is divided by 2, creatures can also run up walls but if they end their turn there, they fall to the ground.
Fast Flying. while in the air Colgera has advantage on dex saves and can't be forced to the ground by normal means.
Magic Resistance. Colgera has advantage on saving throws against spells and other magical effects.
Magical Attacks. all attacks made by Colgera are considered magical for overcoming resistance.
Legendary Resistance (3/Day). If Colgera fails a saving throw, it can choose to succeed instead.
Multiattack. Colgera can use it's well summon, and then make five attacks: two with its claws, one with its tail, one with its spit, and one with its bite, it can also use change gravity instead of it's well summon, or it could use coil or throw instead of bite.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 8) slashing damage.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 17 (5d6 + 5) piercing damage. If the target is a creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and Colgera can’t bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., up to three targets. Hit: 16 (2d12 + 10) bludgeoning damage. Each target hit by the tail attack must make a strength saving throw (DC 18) or be knocked back 10ft and be knocked prone.
Spit. Ranged Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 22 (5d8 + 5) fire damage.
Coil. if Colgera has a creature restrained from its bite attack it can put them into a coil, while coiled a creature is still restrained and cannot use somatic components for spells it can attempt to get out of a coil provided it succeeds a contested strength check against Colgera, Colgera can only have one coiled creature at a time.
Throw. if Colgera has a creature restrained from its bite attack it can throw them 60ft into the air fly up and swat them back down to the ground, Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d12 + 5) bludgeoning damage. afterwards they fall to the ground and take 6d6 falling damage.
change gravity. the effects of Colgera's Gravit Manipulator trait reverses whatever it currently is.
well summon. if one of the wells of darkness is within 30ft of Colgera, it will summon ether a stone golem or air elemental from the well, there can only be one of each on the battlefield at the time, and Colgera can only summon two of each.
Colgera can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Colgera regains spent legendary actions at the start of its turn.
Move. Colgera moves up to half its speed.
Detect. Colgera makes a Wisdom (Perception) check.
Tail Attack. Colgera makes a tail attack.
Empty Mouth (Costs 2 Actions). Colgera makes a throw or coil action.
Description
Colgera is a 50-foot-long, Gargantuan sized, snake-like dragon with a beetle like head huge wings with spiky horns protruding along its spine, its mouth is split into three claw like arms that go into its actual mouth that stays open as if its ready for its next meal, its colors are mostly blue and red however its insides can be seen though the blood like scales as they pulse and wriggle around, its screams sound as if God themselves struck down upon the land.
the image used for this monster is not mine and comes from a user on deviantart named "Kipine".
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