Special Trait Name. The Ba’pe infuses its weapon attacks with dark magic, dealing an extra 55 (10d10) necrotic damage on a hit. This ignores resistance and Immunity.
Legendary Resistance (7/day): If the Ba’pe fails anything, it can choose to succeed.
The Ba’pe can only be killed by a person who has eaten over 1,000 bagels in their life
Proficiency Bonus. Its proficiency bonus is +17, for no apparent reason.
Challenge Rating. The Ba’pe is truly a fearsome creature, with a challenge rating of 75 (312,325,000,000,000 XP).
Extra Cantrips. The Ba’pe can cast the following spells as Cantrips: Misty Step, Fireball, Lightning Bolt, Fly, Disintegrate, Finger of Death.
Spellcasting. The Ba’pe is a 33rd level spellcaster. Its spellcasting ability is Intelligence (spell save DC 33, +25 to hit with spell attacks). The Ba’pe has following Wizard spells prepared:
Cantrips (at will): Any Cantrip.
1st level (4 slots): Any 1st level spell
2nd level (4 slots): Any Second Level Spell
3rd Level (4 slots): Any Spell of 3rd Level
4th Level (4 slots): Any Spell of 4th Level
5th Level (4 slots): Any Spell of 5th Level
6th Level (4 slots): Any Spell of 6th Level
7th Level (4 slots): Any Spell of 7th Level
8th Level (4 slots): Any Spell of 8th Level
9th Level (3 slots): Any Spell of 9th Level
Multiattack. Can attack up to four times, using any combination of attacks.
Necrotic Strike. Melee Weapon Attack: +27 to hit, reach 60 ft., 2 targets. Hit: 48 (8d6 + 27) force damage plus 55 (10d10) necrotic damage)
Anger of the Immortal. RangedWeapon Attack: +27 to hit, range 1500 ft./1 mile , 1 target. Hit: 104 (14d10 + 27)Necrotic damage.
Regeneration. Regenerates 110 (20d10 hit points) and suppresses any diseases or poisons in itself.
Spell. Casts a spell.
Attack. Makes one attack against a creature it can see.
The Ba’pe has 10 legendary actions that can be used after another creature’s turn. They recharge on the Ba’pe‘s turn.
Death Blast (Costs 2 Actions). THe Ba’pe fires out a blast of cold air. Each creature in a 60 foot cone must make a DC 33 DEX saving throw, taking 74 (21d6) cold damage and 74 (20d6 +4) necrotic damage on a failed save, or half as much damage on a successful save.
Psychic Overload. (Costs 10 Actions). Make a DC 33 Wisdom, Charisma, Intelligence or Constitution saving throw. (your choice.) On a failed save, you are instantly reduced to 0 hit points as your mind is taken over by the Ba’pe. On a successful save, you take 110 (20d10) psychic damage.
He has one mythic action per round.
Destruction. The Ba’pe explodes anything in a one mile radius. You take 2 * each hit point the Ba’pe has left force damage, and this is not avoidable in any way.
Description
This guy is the hardest thing to kill in the universe.
Lair and Lair Actions
The Ba’pe has no lair. He doesn’t need it.
Comments