Medium Or Small Undead, Chaotic Evil
Armor Class 11 Natural
Hit Points 5 (5d8)
Speed
STR
1 (-5)
DEX
13 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +3
Damage Resistances Acid, Cold, Fire, Lightning, Piercing, Slashing, Thunder, Bludgeoning from non magical attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft. radius, Passive Perception 9
Languages Only languages it knew in life
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Incorporeal Movement

Spellcasting. The spirit can move through other objects and creatures as if they were difficult terrain. It takes 5(1d10) fo rce damage if it ends its turn inside an object.

Actions

Action Name. Deathly Touch

Action Melee Attack. Melee Spell Attack: +3 to hit, reach 5 ft., # target. Hit: 3 (1d4) necrotic damage. 

Action Ranged Attack. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Wanders aimlessly until it senses a creature nearby then attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The wandering spirit looks like a twisted for of what it once looked liked while living

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Jlichte

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