Special Trait Name. Incorporeal Movement
Spellcasting. The spirit can move through other objects and creatures as if they were difficult terrain. It takes 5(1d10) fo rce damage if it ends its turn inside an object.
Action Name. Deathly Touch
Action Melee Attack. Melee Spell Attack: +3 to hit, reach 5 ft., # target. Hit: 3 (1d4) necrotic damage.
Action Ranged Attack.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Wanders aimlessly until it senses a creature nearby then attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The wandering spirit looks like a twisted for of what it once looked liked while living
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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