Con Game. The Con Man is an expert at its craft and gains advantage in Deception, Slight of hand and Persuasion checks.
Life on the Run. Con men often have to make a quick exit. Con Man can use the Dash and Disengage action as a Bonus action.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.
Quick Exit (Recharge 5/6). The Con man throws down a blinding bomb in an attempt to make a run for it, creatures within a 10ft radius must make a DC 13 Constitution saving throw, becoming Blinded for 1d4 turns on a failure, resisting the effect on a save.
Quick Hands. When a creature is preoccupied making an attack the Con Man attempts to pickpocket them. A creature within 5ft of the Con man must make a Perception check vs the Con mans Slight of hand or lose 2d8 Coins (DM's Discretion of type of coin)
Description
Con Men are notorious in the underbelly's of towns but occasionally take their "act" to the main streets. Although not a threatening opponent in combat, the Con Man specializes in taking the hard earned money of its targets.
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Posted Jun 20, 2019This is an interesting concept, and one that I like - a deceptive utility enemy that can actually steal from the party if they don't take it out fast enough. That being said, I do have some suggestions.
1. - This should not be non - lawful aligned, it should be non - good aligned.
2.- A social creature in 5e I feel doesn't have much use. I like them being able to dash and disengage, but I think if they're going to pose a threat in combat, they need to have more combat actions. Also, raise the AC - give them studded leather armor or something, so that it could be AC 15 and they could dodge hits. You mention that they have access to blinding bombs, so why not give them more stuff like that? Maybe a poison bomb that could do damage over time, or a smoke bomb for area denial. Just an idea.
3.- I'm a big fan of the reaction, but I think it should be worded more clearly. Can it be taken when an attack hits, or only when one misses? Can it only take the reaction on the creature who made the attack? Is it made before or after the attack? Can it take this reaction out of combat? Just some thoughts.
Overall, a good concept, but it needs some cleaning up before I upvote it.