Medium Humanoid
Armor Class 16 Unarmored Defense
Hit Points 121 (11d12 + 44)
Speed 45 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Skills Athletics +8
Senses Darkvision, Passive Perception 12
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Rage. As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Bestial Soul. When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.

Relentless Rage. Once per Long Rest, when you would be reduced to 0 hit points but not killed outright, you can instead drop to 1 hit point. 

Actions

Attack Action. Athos makes two Greatsword Attacks. Alternatively, he can make one Greatsword attack, and two Claw Attack.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 7) slashing damage. 

Claw. Melee Weapon Attack: +8 to hit, range 5 ft., 1 target. Hit: 10 (1d6 + 7) slashing damage.

Bonus Actions

Rage. Athos enters a Rage. 

MarvelFunk89

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