Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put Cressida to sleep.
Mystic Connection. You gain a secondary sense that warns you of danger You have advantage on initiative rolls, and you can’t be surprised while you are not incapacitated.
Faithful Companion. You no longer need to use a Bonus Action to command Lula on your turn. You may instead use your free action. Additionally, when your companion enters a rampage when you are not incapacitated and they can see or hear you, they do not automatically move toward and attack the nearest creature You instead choose where the companion moves on your turn and which creature they attack with their signature attack.
Attack Action. Cressida makes two weapon attacks.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 2) piercing damage. Oncer per Long Rest, you can force the target to make a DC 16 Constitution saving throw or be poisoned for 1 hour. Save ends on turn.
Hunters Mark. Once per Short Rest, you can mark a creature within 60 feet of you. Whenever you or Lula hits that creature with a weapon attack, you deal an additional 1d6 damage.
Synchronized Stealth. Whenever Lula attacks, you can take the hide action.
Comments