Gargantuan Elemental (Titan), Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 300 (22d12 + 160)
Speed 40 ft.
STR
27 (+8)
DEX
17 (+3)
CON
26 (+8)
INT
18 (+4)
WIS
12 (+1)
CHA
24 (+7)
Saving Throws INT +11, WIS +8
Skills Athletics +15, Intimidation +14, Nature +11, Survival +15
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Thunder
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 11
Languages Telepathy 120 ft. Vorrijardian, Freljordian
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

The Relentless Storm. Volibear's Claws, Thundering Smash, and Frenzied Maul attacks deal an extra 20 (4d8) lightning damage (included in attacks) and are magical. The lightning from these attacks arcs to up to 4 other creatures within 15ft. of the target, who must make a DC 17 Dexterity saving throw or take the same lightning damage; *Creatures wearing or wielding metallic equipment have a -3 to this save*.
They Have Lost Their Wild. Volibear's attacks deal double damage to man-made structures and objects not worn or carried.
Magic Resistance. Volibear has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Long Rest). If Volibear fails a saving throw, he can choose to succeed instead.
The Vrestrom Consumes All (Mythic Trait; Recharges after a Short or Long Rest). If Volibear is reduced to 0 hit points, he doesn’t die or fall unconscious. Instead, he erupts with chain lightning, regains 200 hit points, and recharges Stormbringer (at half damage).

Actions

Multiattack. Volibear makes three attacks: one with Thundering Smash and two with his Claws.
Claws. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 8) slashing damage plus 20 (4d8) lightning damage.

Thundering Smash. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 8) bludgeoning damage plus 20 (4d8) lightning damage. Target creature must succeed a DC 18 Constitution saving throw or be stunned until the start of Volibear's next turn.

Frenzied Maul (Recharge 5-6). Volibear attempts to bite and maim a creature, leaving a lasting wound. Target creature must succeed a DC 22 Strength saving throw; Target creature takes 16 (2d6 + 8) piercing damage plus 20 (4d8) lightning damage and is wounded for 1 minute on a failure. Target takes half damage and is not wounded on a success. Volibear heals for half the total damage dealt if he targets a wounded creature.
Wounded: creature receives half healing and takes an extra 8 (2d6) piercing damage. Condition can be removed via lesser restoration, a DC 14 Medicine check with a healer's kit, or a DC 18 Medicine check.

Sky Splitter (Recharge 4-6) Volibear hails a massive lighting strike to himself. Creatures in a 20-foot radius sphere centered on Volibear must succeed DC 22 Constitution saving throws, taking 30 (6d8) lightning damage or half as much on a success.  Volibear gains 4 (1d6) temporary hit points for each creature in the radius.

Stormbringer (1/Short or Long Rest). Volibear leaps through the air, gathering the peak of his elemental fury, before crashing down in a 30-foot radius dome at a location of his choice within 60ft. of him. Creatures within the dome must succeed DC 23 Constitution saving throws taking 60 (10d10) lightning damage and those in a space he lands on take an additional 48 (8d10) bludgeoning damage and are paralyzed for 1 minute on a failure. Creatures take half damage and aren't paralyzed on a success. A paralyzed creature may repeat the save at the end of their turn, ending the effect early on a success.

Bonus Actions

Pursuit. Volibear drops on all fours, dashing toward an opponent he can see or hear.

Reactions

Oncoming Storm. Volibear can make an attack of opportunity when a creature enters or exits his melee range. If the creature dashed to enter his range he adds +2 to the attack roll.

Legendary Actions

Volibear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Volibear regains spent legendary actions at the start of his turn.

Tearing Flesh! Volibear makes one Claw attack.
Blood Feeds the Soil!  Volibear recharges Frenzied Maul.
Crush (Costs 2 Actions). Volibear moves up to 15ft. and makes one Thundering Smash attack.
Wreathed in Lightning (Costs 3 Actions). Volibear uses Sky Splitter.

Mythic Actions

If Volibear’s mythic trait is active, he can use the options below as legendary actions for 1 hour after using The Vrestrom Consumes All.

With Tooth and Claw. Volibear makes two attacks: one with his Claws and one with Frenzied Maul.
Unrestrained Voltage (Costs 2 Actions). Each creature within 60 feet of Volibear must make a DC 25 Dexterity saving throw, taking 15 (6d8) lightning damage on a failed save, or half as much damage on a successful one. Until the start of his next turn, Volibear gains a +4 bonus to AC and creatures that hit him with a melee attack while within 5 feet of him take an additional 12 (4d4) lightning damage.

Description

"I hear them calling Valhir. The Vrestrom answers!" -Volibear

To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord's tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.

Runeterra, all factions, locations, artwork, and champions therein are all intellectual properties of Riot Games and League of Legends. I do not own any of these, no copyright intended. Enjoy :D

Monster Tags: NPCTitanElemental

Habitat: ArcticMountain

TempoBueno

Comments

Posts Quoted:
Reply
Clear All Quotes