Huge Giant (Cloud Giant), Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 50 ft., Fly 50 ft. Hover, Swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
19 (+4)
WIS
20 (+5)
CHA
17 (+3)
Saving Throws CON +11, INT +10, WIS +11, CHA +9
Skills Arcana +12, History +12, Insight +9, Perception +9, Persuasion +9
Damage Resistances Cold, Psychic
Damage Immunities Lightning, Thunder
Condition Immunities Charmed
Senses Truesight 30, Passive Perception 21
Languages Common, Giant
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Control Weather. The giant can cast the control weather spell, requiring no material components and using Intelligence as the spellcasting ability.

Legendary Resistance (2/day). If the giant fails a saving throw, it can choose to succeed instead.

Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.

Telepathic Shroud. The giant is immune to any effect that would sense their emotions or read their thoughts, as well as all divination spells.

Actions

Multiattack. The giant makes two Staff attacks or two Psychic Strike attacks.

Staff. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and 7 (3d4) force damage.

Psychic Strike. Ranged Spell Attack: range 60 ft., one target.  The target must succeed on a DC 16 Intelligence Saving Throw, taking 25 (6d6 + 4) psychic damage on a failure and becoming stunned until the end of their next turn. On a successful save, the target only takes half as much damage and is not stunned.

Change Shape.  The giant magically transforms to look and feel llike a Beast or Humanoid it has seen or to return to its true form.  Any equipment the giant is wearing or carrying is absorbed by the new form.  Its statistics, other than its size, don't change.  it reerts to its true form if it dies.

Spellcasting. The giant’s spellcasting ability is Intelligence (spell save DC 17). It can cast the following spells, requiring no material components:

At will: detect magic, fog cloud, mind sliver, minor illusion

3/day each: invisibility, mind spike, suggestion, tongues 

1/day each: major image, scrying, telekinesis

Bonus Actions

Cloud Step (Recharge 4-6).  The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Legendary Actions

The giant can take three legendary actions , choosing from the options below.  Only one legendary option can be used at a time and only at the end of another creature's turn.  The giant regainst spent legendary actions at the start of its turn.

Move. The giant moves up to half its speed without provoking opportunity attacks.

Strike. The giant makes one Staff or Psychic Strike attack.

Psychic Storm (2 actions). The giant uses two legendary actions to create a psychic storm at a point within 120 feet of it.  Any creature within 30 feet of that point takes 10 (3d6) psychic damage.

Description

Cloud Giant Psions are more eccentric and benevolent then their trickster kin, often fill a role as sages amongst the Ordning.  These recluses are singularly focused on obtaining or collecting rare knowledge to expand their understanding of the multiverse in an attempt to regain lost enlightenment.  Although they have a reputation as seers and oracles, their foretellings are most likely cryptic and convoluted with hidden meanings.  Additionally, their heightened mental prowess makes them considerably more formidable than other giants when challenged. 

Monster Tags: Psionic

Habitat: CoastalMountain

Xamak

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