Special Trait Name. Enter the description for your special trait.
Spellcasting. Altima the High Seraph is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). Altima the High Seraph has following Cleric spells prepared:
Cantrips (at will): Sacred Flame, Chill Touch
1st level (5/day): guiding bolt, inflict wounds
2nd level (5/day): Silence, continual flame, prayer of healing
3rd level (4/day): bestow curse, animate dead, dispel magic
4th level (2/day): sickening radiance, Guardian of Faith"
5th level (1/day): geas, Contagion
Multiattack. Altima makes two tendril attacks and one bite attack.
Tendril Attack. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 5) Acid damage.
Bite Attack. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 5) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Altima the High Seraph has 3 legendary actions that it can take at the end of any turn that is not its own. In addition, It can use its reaction to add +3 to its saves against a spell or effect that it can see within 80ft.
Legendary Actions:
Phase 1( >50%hp) summon: Altima calls upon one of three elemental summons
Water: The water elemental summons a series of waterspouts that rotate around the area. (dc 17 dexterity save, or be knocked back 15 feet and take 10 bludgeoning damage)
Fire: The fire elemental wreaths the area in flame. every creature within 30 feet must make a dexterity saving throw (DC 17). On a failed save, they take 4d8 fire damage or half as much on a success.
Earth: The earth elemental summons two towers that topple over onto the arena and crumble. Any creature within the ten feet of the tower must make a dexterity saving throw (DC 17). On a failed save they take 3d10 bludgeoning damage and are knocked prone. On a success they take half that damage and are not knocked prone.
Phase2 (<50% HP): "Simmer does the light of life before rising to the heavens in a cleansing conflagration of divine benevolence. I AM THE ONLY GOD"
extra attacks: At the end of each player's turn, Altima makes an extra attack against a creature within range.
Description
Enter a general description for your monster here.
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