Armor Class
18
Breastplate, shield
Hit Points
8
(2d6 + 1)
Speed
30 ft.
STR
8
(-1)
DEX
13
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Tide of Iron. When adjacent to another creature with this ability, this creature adds +1 to its AC
Actions
Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
When outfitted for war, the toughest goblins in a tribe are issued with iron armour and the best weapons. So outfitted, their bullying nature comes to the fore.
Comments