Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 Breastplate, shield
Hit Points 8 (2d6 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Tide of Iron. When adjacent to another creature with this ability, this creature adds +1 to its AC

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

 

When outfitted for war, the toughest goblins in a tribe are issued with iron armour and the best weapons. So outfitted, their bullying nature comes to the fore. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Philmillar

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