Medium Humanoid (Human), Neutral Good
Armor Class 19 (half plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +7, CON +6
Skills Athletics +7, Insight +9, Intimidation +6, Perception +9, Persuasion +6
Senses Passive Perception 19
Languages Common; Any two additional languages that could be relevant to their position.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Brave. Weltzlin has advantage on saving throws against being frightened.

Ferocious Attacks. Weltzlin rolls two damage dice for its weapon attacks (included by default in the attack description).

Magic Weapons. Weltzlin carries a magical Longsword with a +1 bonus to attack and damage rolls (included by default in the attack description).

Spellcasting. Weltzlin can cast the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: dancing lights, mending, message, prestidigitation

4/day: absorb elements, magic missile, shield, thunderwave

3/day: hold person, invisibility, knock, misty step, web

2/day: counterspell, dispel magic, haste, tongues

Actions

Multiattack. Weltzlin makes three longsword or javelin attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Leadership. Weltzlin takes note of the battlefield, granting better chances for him and his allies. For 1 minute, Weltzlin can aid non-hostile creatures that it can see within 30 feet when they make an attack roll or saving throw. The creature can add 1d4 to the roll provided it can hear and understand Weltzlin. A creature can only benefit from this Leadership die once per turn.

Bonus Actions

Hard Target (Recharge 5-6). Weltzlin can take the Dodge action as a bonus action.

Reactions

Parry. Weltzlin adds +2 AC against an attack that would normally hit it. To do so, Weltzlin must see the attacker and be wielding a melee weapon.

Description

Commanders in the militaries of many countries are usually of a higher quality than your run of the mill guard or soldier. Archguard Alexandel Weltzlin is the highest-ranking individual of the Red Dawn assigned to Caldur, and his advancement has been reflective of his capabilities. He and those under him have dedicated their lives to protecting their city and the secrets beneath it.

Habitat: Urban

Def_Monk

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