Medium Swarm of Medium beasts, Unaligned
Armor Class 12 natural
Hit Points 18 (2d6 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
5 (-3)
CON
3 (-4)
INT
7 (-2)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws INT +0
Skills Deception +10
Damage Resistances Bludgeoning
Senses Unknown yet to be discovered , Passive Perception 7
Languages Elvish only on very slight occasions will happily talk to you in a mix of common an dits own before it slits your throat
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

A whirlwind of attacks leave you confused and hurt as the Bear-cat feasts upon you alive.

Action Melee Attack. leaping pounce: +3to hit, reach 10 ft., 1target. Hit: 4 (1d6 + 2) [leaping] damage. 

Action Ranged Attack. ground pound: +2to hit, range 3/5 ft., 1 target. Hit: 3 (1d8+ 1) [smashing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A mix between a black bear and a lion, this beast roams arid wastelands that merge with the dusty desert and towering spruce forests. Feared by natives that inhabit the lands, but not very well known outside those lands. It mates for life giving birth to a litter of cubs ranging from 2/6. feeds on all kinds of reptillians,mammials and bird like species. Its well known for inhabitating the vast plains of DɄR - MɄRGHR, where they can feed on the thouasands of cattle that are kept there in the 300 mile long moutainous countryside. most can uderstand basic common and any that are near orks and goblins tend to pick that up too. When encoutering this beast adventures must be wary as its camoflauge allows it to blend in perfectly with its surroundings.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertForestGrasslandHillMountain

couldntbebetter

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