Large Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 300 (24d10 + 168)
Speed 30 ft., Fly 60 ft.
STR
26 (+8)
DEX
14 (+2)
CON
24 (+7)
INT
22 (+6)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +9, CON +14, WIS +11
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Infernal, Telepathy 120 ft.
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Brutality fails a saving throw, it can choose to succeed instead

Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of Brutality must make a DC 21 Wisdom saving throw, unless Brutality is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the Brutality's Fear Aura for the next 24 hours.

Magic Resistance. Brutality has advantage on saving throws against spells and other magical effects.

Magic Weapons. Brutality's weapon attacks are magical.

Innate Spellcasting. Brutality's spellcasting ability is Charisma (spell save DC 21). Brutality can innately cast the following spells, requiring no material components:

At will: detect magic, fireball, Dispel Magic 

3/day each: hold monster, wall of fire

1/day each: cone of cold, flame storm, plane shift 

Actions

Multiattack. Brutality makes three attacks: one with its bite, one with its claw or tail, and one with its axe.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Axe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Reactions

Brutality the Unholy Wake has 1 reaction per round

Opportunity Attack, Counterspell

Legendary Actions

Brutality the Unholy Wake has 3 legendary actions per round of combat 

Whip of Woe. Brutality summons a whip of pure ice unleashing it on an enemy within 15ft, the target must succeed on a on DC18 dexterity saving throw or take (3d6) cold damage. 

Spell Casting (Cost 2 Actions). Brutality can cast a spell from its spell list.

Drown in Despair (Cost 3 Actions). Brutality summons a wave of necrotic energy in a 60ft cone, everyone in the cone must succeed on a DC21 constitution saving throw or suffer (12d6) necrotic damage, half as much on a successful save. 

Monster Tags: Devil

SpectrumTide

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