Small Beast, Lawful Good
Armor Class 14 (natural armor)
Hit Points 35 (5d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
9 (-1)
CHA
15 (+2)
Skills Performance +5
Damage Vulnerabilities Acid, Fire, Necrotic; Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Bludgeoning, Cold, Piercing, Slashing
Damage Immunities Psychic, Radiant
Senses Passive Perception 9
Languages Common Can understand but not speak --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If Wensley moves at least 20 feet straight toward a target and then hits it with a tusk OR shell slam attack on the same turn, the target takes an extra 6 (2d6) slashing/bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If Wensley takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Pack Tactics. Wensley has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of the creature and the ally isn't incapacitated

Charming Presence. Wensley uses his Charisma modifier for Melee attacks

Actions

Multiattack. Wensley makes two melee attacks. 

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) slashing damage.

Shell Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) bludgeoning damage.

Bonus Actions

Shell - as a bonus action Wensley can take the dodge action by receding into his shell

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

TooDuelForSchool

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