Charge. If Wensley moves at least 20 feet straight toward a target and then hits it with a tusk OR shell slam attack on the same turn, the target takes an extra 6 (2d6) slashing/bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If Wensley takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Pack Tactics. Wensley has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of the creature and the ally isn't incapacitated.
Charming Presence. Wensley uses his Charisma modifier for Melee attacks
Multiattack. Wensley makes two melee attacks.
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) slashing damage.
Shell Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) bludgeoning damage.
Shell - as a bonus action Wensley can take the dodge action by receding into his shell
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