Huge Celestial (Angel, Devil), Chaotic Evil
Armor Class 1111 celestial armor
Hit Points 20 (20d20)
Speed 10 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
2 (-4)
Saving Throws STR +19
Skills Deception +50
Damage Vulnerabilities Cold, Necrotic, Poison
Damage Immunities Acid
Senses Darkvision, Passive Perception 1
Languages Celestial, Infernal celestial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 is extremely over powered can only be defeated by a death cleric

Actions

infernal shriek. this will cuase mountains to crumble and ears to bleed

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DemonAngel

Habitat: DesertForestGrasslandUnderdark

Franniethepowerful

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