Tiny Monstrosity (Angel), Any Good Alignment
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft., Fly 60 ft., Walk 40 ft.
STR
4 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6
Damage Immunities Poison
Condition Immunities Prone
Senses Darkvision, Passive Perception 15
Languages Quori
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell/Hearing. CatAstroBee has advantage on perception checks relying on smell or hearing.

True Sight. Once per long rest, up to 40 feet, CatAstroBee can use this ability to see into the Ethereal Plane, notices secret doors hidden by magic, see into magical darkness, sees invisible objects/people, and can see the original form of a shapeshifter. 

Actions

Can take 2 attacks

Claws. Melee Weapon Attack: reach 5 ft., 1 target. Hit: 1d4 piercing damage. 

Sting. Melee Weapon Attack: reach 5 ft, 1 target. Hit: CatAstroBee can cause two points of poison damage for each hit point he takes as damage to himself. 

Bonus Actions

Ethereal Familiar. If Astrid can be seen (up to 120 ft) CatAstroBee can use a bonus action to utilize the Ethereal Plane to instantly appear on Astrid’s shoulder.

Reactions

If CatAstoBee is damaged (takes at least one hit point) he can use his reaction to transport to the ethereal plane. He can be reunited with Astrid after Astrid takes a long rest, or Astrid casts the Find Familiar spell.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Half cat, half bee, one hundred percent cute. This familiar to Astrid doubles as an avatar of Astrid’s guardian angel. He looks like a small black and yellow cat with translucent honeybee wings.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2023 10:10:51 PM
10
1
1
Coming Soon
SparrowHawkUTS

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