Gargantuan Humanoid (Shifter), Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 265 (18d20 + 76)
Speed 30 ft., Swim 50 ft.
STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +11, CON +9, WIS +7
Skills Insight +7, Investigation +7, Perception +7, Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages Common and Crocodile
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day): If Cocodrillo fails a saving throw, he can choose to succeed instead

Hold Breath. The crocodile can hold its breath for 30 minutes.

Two Heads. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, incapacitated, stunned, and knocked unconscious.

Wakeful. When one of the crocodile's heads is asleep, its other head is awake.

Actions

Multiattack. Cocodrillo makes three attacks: two with his bite and one with his tail. Each bite attack must be made with a separate head. Tail attacks can be replaced with fling attacks, but only if a creature is grappled in his tail. Lastly, Cocodrillo can only have up to 3 creatures grappled at once. He cannot bite with a head that is grappling a creature.

Bite: +11 to hit, deals 3d12+6 piercing damage on a hit. A large or smaller creature must succeed on a DC: 18 dexterity or strength saving throw or be grappled.

If the bite attack hits a creature Cocodrillo is grappling, the grapple ends, because the creature will be swallowed. At the start of Cocodrillo's turns, any creature swallowed by him takes 4d6 acid damage. He may only have 1 large or smaller creature swallowed at a time. If he takes 25 or more damage in a single turn from a creature inside of him, Cocodrillo must succeed on a DC:20 Constitution saving throw or vomit out all swallowed creatures. A vomited creature exits prone with 10ft of him. If he dies, a creature can use 15ft of movement to escape Cocodrillo.

Tail: +11 to hit, deals 3d12+6 bludgeoning damage on a hit. Large or smaller creatures must succeed on a DC:18 strength saving throw or be knocked prone. Reach of 10ft

Fling. One large or smaller object held by Cocodrillo's tails must immediately make a check to escape his grapple. If the target fails, the target is thrown up to 30 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Acid Breath (Recharge 5–6): Coco exhales acid in a 30ft wide and 15ft long cone. Each creature in that range must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Bonus Actions

As a bonus action, Cocodrillo can shapeshift into a gargantuan crocodile. This transformation lasts until ended as a bonus action, 3 hours pass, or until Cocodrillo reaches 0 hit points

Reactions

Crocodile Reaction: Due to his heightened senses, Cocodrillo has 2 reactions per round

Furious Riposte: In response to being hit by an attack with 10ft of him, Cocodrillo makes a singular tail or bite attack

Description

Cocodrillo lived in Mexico as a drug dealer before being Isekai’ed. His previous name was Fernando Guanzalos, but only his "annoying" cousin Juan Asos knows this. 

After being Isekai’ed 5 years ago, he was transformed into a giant crocodile folk. He became a mercenary and recently gained a blessing from a demon to give him two heads. He has been hired by the Material Plane to capture the Amulet and the PCs

In human form, he is 6,4 and is tan. He has a buzz cut and a thin mustache. When transformed, he becomes a gargantuan crocodile and turns green.

sanjayscurrycorner

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