Brave. The bounty hunter has advantage on saving throws against being frightened.
Go for the kill. The bounty hunter has advantage on any attacks against a grappled opponent.
Multiattack. The bounty hunter makes two greatsword attacks, or two longsword attacks and one hand crossbow attack
Hooked Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. When hit by an attack, the hooked greatsword makes a grapple attempts against the target, utilizing the bounty hunter's stats.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4).
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
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