Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 49 (9d8 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +3, WIS +3
Skills Acrobatics +5, Insight +3, Survival +3
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The bounty hunter has advantage on saving throws against being frightened.

Go for the kill. The bounty hunter has advantage on any attacks against a grappled opponent.

Actions

Multiattack. The bounty hunter makes two greatsword attacks, or two longsword attacks and one hand crossbow attack

Hooked Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. When hit by an attack, the hooked greatsword makes a grapple attempts against the target, utilizing the bounty hunter's stats.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  8 (1d8 +4).

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

 

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Monster Tags: NPC

Habitat: Urban

thesleeper08

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