Medium Or Small Humanoid, Neutral
Armor Class 14 Natural Armour
Hit Points 59 (7d10 + 35)
Speed 35 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws STR +7, CON +7
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Unconscious
Senses Unknown within 120ft, they are aware of fellow angels health. , Passive Perception 10
Languages All Only can speak to bliss manipulators within 120 ft Only can speak through the bliss, can only communicate with bliss manipulators and non angel characters in the bliss.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Final collapse: Upon death, release a bliss cloud within five feet that stays for one round, when touched by the bliss make a constitution saving throw (equal to bliss manipulators), if they fail they will become the parties ally until the end of their next turn. 

 

Actions

Sword strike: swing their sword at an enemy for 1d8+5 slashing damage, 5ft range.

Rock throw: Throw a stone at an enemy for 1d4+5 Bludgeoing damage, 30ft range.  

Bonus Actions

Improvised action:

Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.

Reactions

The Clapback: When attacked, make an unarmed attack roll, if succeeded you will slap the opponent for 6 bludgeoning damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Angels are former civilians or resistance members that have been placated through extreme doses or exposure to the powerful hallucinogenic drug Bliss. Angels have lost all capability to think or reason, except to mindlessly follow the orders of Faith Seed and the Peggies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Westiii1

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