Final collapse: Upon death, release a bliss cloud within five feet that stays for one round, when touched by the bliss make a constitution saving throw (equal to bliss manipulators), if they fail they will become the parties ally until the end of their next turn.
Sword strike: swing their sword at an enemy for 1d8+5 slashing damage, 5ft range.
Rock throw: Throw a stone at an enemy for 1d4+5 Bludgeoing damage, 30ft range.
Improvised action:
Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character's ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
The Clapback: When attacked, make an unarmed attack roll, if succeeded you will slap the opponent for 6 bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Angels are former civilians or resistance members that have been placated through extreme doses or exposure to the powerful hallucinogenic drug Bliss. Angels have lost all capability to think or reason, except to mindlessly follow the orders of Faith Seed and the Peggies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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