Armor Class
10
Hit Points
4
(1d12 - 2)
Speed
30 ft., Burrow 10 ft. Only In morphed form(if they are not a fly morphling)
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Blindsight 30ft, Darkvision 60ft, Tremorsense 10ft, Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Morph. The morphling turns into one of the following creatures. D20: 1-3=racoon., 4-5=lizard., 6-8=rat., 8-10=mouse., 11-13=fly (if in fly form, they can fly 20ft as a bonus action)., 14-16=cat., 17-19=dog., 20=an animal of the DM's choice.
Actions
In Human form:
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
In Non-Human form:
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 x level (1D10 x (1D8 - 1D68 + 1)) piercing damage
Scratch. Melee Weapon Attack: +5 to hit, reach 5 ft., two targets. Hit: 3 x level (1D6 x (1D8 - 1D68 + 1)) piercing damage
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments