Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 4 (1d12 - 2)
Speed 30 ft., Burrow 10 ft. Only In morphed form(if they are not a fly morphling)
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Blindsight 30ft, Darkvision 60ft, Tremorsense 10ft, Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Morph. The morphling turns into one of the following creatures. D20: 1-3=racoon., 4-5=lizard., 6-8=rat., 8-10=mouse., 11-13=fly (if in fly form, they can fly 20ft as a bonus action)., 14-16=cat., 17-19=dog., 20=an animal of the DM's choice.

Actions

In Human form:

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

In Non-Human form:

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 x level (1D10 x (1D8 - 1D68 + 1)) piercing damage

Scratch. Melee Weapon Attack: +5 to hit, reach 5 ft., two targets. Hit: 3 x level (1D6 x (1D8 - 1D68 + 1)) piercing damage

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

TheGrannydude

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