Medium Humanoid (Human), Chaotic Good
Armor Class 19 (natrual armour)
Hit Points 180 (20d8 + 80)
Speed 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +10, CON +10, WIS +16, CHA +16
Skills Animal Handling +20, Insight +22, Medicine +20, Nature +22, Perception +20, Performance +22, Persuasion +22
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Tremorsense 120, Truesight 60, Passive Perception 24
Languages Druidic plus any two languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Aurora is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, guidance, mending

1st level (4 slots): charm person, animal friendship, cure wounds, goodberry, healing word, purify food and drink

2nd level (3 slots): barkskin, enhance ability, lesser restoration, pass without trace, protection from poison

3rd level (3 slots): [Tooltip Not Found], call lightning, daylight, meld into stone, plant growth, water walk

4th level (3 slots): conjure woodland beings, control water, grasping vine, ice storm, polymorph, stone shape, stoneskin

5th level (2 slots): commune with nature, greater restoration, mass cure wounds, scrying, tree stride, wall of stone

6th level (2 slots): find the path, heal, heroes' feast, move earth, transport via plants, wall of thorns

7th level (2 slots) fire storm, regenerate

8th level (1 slot): animal shapes, antipathy/sympathy, earthquake, sunburst

9th level (1 slot): foresight, shapechange, [Tooltip Not Found]

Will of the earth: Aurora can cast Earthshape and Stoneburst at will. She does not require concentration to maintain Earthshape, nor does she need any verbal or somantic spells to control these spells. When Aurora is casting either of these spells it cannot be counterspelled. 

Wild Shape: Aurora can use her action to wildshape into a beast of CR. 6 or lower, Aurora use this feature as many times as she wishes. 

Land's Stride: Aurora is not affected by difficult terrain and does not take fall damage

Daughter of Love: When Aurora look into someone's eyes she can stare into their eyes and see the true love and their desires. Aurora cannot be charmed and when creatures enter a space within 30ft of her they must make a DC 18 wisdom saving throw or be charmed while within this aura. 

Child of the Woodlands: Aurora can cast speak with animals, animal friendship, beast sense, animal messenger ans speak with plants at will.

 

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Bonus Actions

Steps of Beauty: Aurora may use her bonus action to transform her movement into steps of beauty, when using steps of beauty she may move without provoking opportunity attacks. Additionally, when she moves within 5ft of a creature she may either restore 1d8 + 8 hit points to the creature or have the creature make a DC 16 Charisma saving throw or be Charmed by Aurora till the end of their next turn.

Steps of  Stone: Aurora may use her bonus action to transform her movement into steps of stone, when using steps of stone she may create pillars of stone to launch herself around the battlefield, increasing her jump distance to 40ft, when she jumps in this way it only consumes 10ft of movement. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Oakheel

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