Spellcasting. Aurora is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, guidance, mending
1st level (4 slots): charm person, animal friendship, cure wounds, goodberry, healing word, purify food and drink
2nd level (3 slots): barkskin, enhance ability, lesser restoration, pass without trace, protection from poison
3rd level (3 slots): [Tooltip Not Found], call lightning, daylight, meld into stone, plant growth, water walk
4th level (3 slots): conjure woodland beings, control water, grasping vine, ice storm, polymorph, stone shape, stoneskin
5th level (2 slots): commune with nature, greater restoration, mass cure wounds, scrying, tree stride, wall of stone
6th level (2 slots): find the path, heal, heroes' feast, move earth, transport via plants, wall of thorns
7th level (2 slots) fire storm, regenerate
8th level (1 slot): animal shapes, antipathy/sympathy, earthquake, sunburst
9th level (1 slot): foresight, shapechange, [Tooltip Not Found]
Will of the earth: Aurora can cast Earthshape and Stoneburst at will. She does not require concentration to maintain Earthshape, nor does she need any verbal or somantic spells to control these spells. When Aurora is casting either of these spells it cannot be counterspelled.
Wild Shape: Aurora can use her action to wildshape into a beast of CR. 6 or lower, Aurora use this feature as many times as she wishes.
Land's Stride: Aurora is not affected by difficult terrain and does not take fall damage
Daughter of Love: When Aurora look into someone's eyes she can stare into their eyes and see the true love and their desires. Aurora cannot be charmed and when creatures enter a space within 30ft of her they must make a DC 18 wisdom saving throw or be charmed while within this aura.
Child of the Woodlands: Aurora can cast speak with animals, animal friendship, beast sense, animal messenger ans speak with plants at will.
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Steps of Beauty: Aurora may use her bonus action to transform her movement into steps of beauty, when using steps of beauty she may move without provoking opportunity attacks. Additionally, when she moves within 5ft of a creature she may either restore 1d8 + 8 hit points to the creature or have the creature make a DC 16 Charisma saving throw or be Charmed by Aurora till the end of their next turn.
Steps of Stone: Aurora may use her bonus action to transform her movement into steps of stone, when using steps of stone she may create pillars of stone to launch herself around the battlefield, increasing her jump distance to 40ft, when she jumps in this way it only consumes 10ft of movement.
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