Large Giant, Typically Chaotic Evil
Armor Class 19 Natural amor
Hit Points 90 (8d10 + 50)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses Darkvision 120 ft, Passive Perception 14
Languages Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Fearsome gray-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh if it gos aut in sunlight then it takes 4d8 damage per turn while being turned to stone. 

Habitat: HillMountainUnderdark

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