Medium Fey, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
11 (+0)
Skills Arcana +3, Deception +3, Perception +3, Stealth +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: gust, minor illusion, vicious mockery

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

Rocky Skin. As a bonus action, the hag hardens her stone-like skin to better protect herself. For the next 1 minute, her Armor Class increases to 14. This effect requires concentration as if she were concentrating on a spell.

Monster Tags: Hag

Habitat: ForestMountain

ElementalBeacon

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