Large Fiend (Demon), Lawful Evil
Armor Class 20 (natural armor)
Hit Points 325 (32d6 + 100)
Speed 50 ft., swim 50 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
28 (+9)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws INT +17, WIS +16, CHA +18
Skills Insight +11, Perception +19
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Paralyzed, Petrified
Senses Truesight 120 ft., Passive Perception 30
Languages All, Telepathy 120 ft.
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (2/Day). If Aameul fails a saving throw, she can choose to succeed instead.

Magic Resistance. Aameul has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Aameul makes two Beam attacks. She can replace one attack with a use of Gaze or spellcasting (Only shield).

Beam. Aameul makes a ranged spell attack against one creature she can see. +15 single target, range of 60/300 ft. 4d10+ 15 Psychic damage. Target makes a DC23 wis save or have disadvantage on attack rolls against Aameul or Hethradiah until the end of their next turn.

Gaze. Aameul turns her magical gaze toward one creature she can see within 120 feet of her. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the following effects (choose one or roll a d6):

1–2: Beguiling Gaze. The target is stunned until the start of Aameuls next turn or until Aameul is no longer within line of sight.

3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Aameuls next turn. 

5–6: Hypnotic Gaze. The target is charmed by Aameul until the start of Aameuls next turn. Aameul chooses how the charmed target uses its action, reaction, and movement.

Spellcasting. Aameul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

At will: detect magic, major image, shield

3/day each: dispel magic, fear, telekinesis

1/day each: feeblemind, project image

Bonus Actions

Demonic bond. Aameul magically assits Hethrediah with one of the following effects until the end of her next turn:

1. Hethrediahs AC increases by 5.

2. Hethrediah becomes immune to the next damage type he recieves.

3. Hethrediah casts darkness, centred on himself.

4. Hetrediah deals an extra 3d6 Psychic per attack, and has advantage to hit.

5. Hetrediah grows an extra eye on his forhead. Aameul may use this eye to make a Beam attack and use Beuguiling gaze during Hethrediahs turn.

6. Demonic switch automatically activates the next time Aameul is atacked. This does not use her reaction.

If Hetrediah is dead, Aameul cannot use this ability.

Reactions

Demonic switch: When an attack roll is made against Aameul, she can instantly swap positions with her brother, Hetrhrediah. Hethrediahs AC increases by 3 for the attack. If it misses, Hethrediah can make a Wallop attack against the attacker immediately, if they are within range. Hetrediah must be alive to use this ability.

Legendary Actions

Aameul can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aameul regains spent legendary actions at the start of her turn.

Demonic gift. Should Hetrhrediah take Lethal damage, Aameul may give him all but 1 of her hitpoints. Aameul will automatically die at the end of her next turn. 

 

Description

The physically weaker of the two beings which compose The Demogorgon, Aameul is far more magically skilled then her brutish brother.

(Note: This statblock is intended for use with "Hethrediah, The Right Head". For these statblocks, the two have been seperated from sharing a physical body, but fight alongside eachother.)

Shanye17

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