Prickly Grasp. When a creature is hit by one of Behold, the Hydra's heads, Behold, the Hydra can choose to have the creature make a Strength saving throw (DC 14) or be pulled 5 ft towards Behold, the Hydra.
Multiple Heads. Behold, the Hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever Behold, the Hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. Behold, the Hydra regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the Behold, the Hydra sleeps, at least one of its heads is awake.
Multiattack. Behold, the Hydra makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Stunning Gaze. Behold, the Hydra can force a creature within 5ft. to make a DC 14 Wisdom saving throw if Behold, the Hydra isn’t incapacitated and can see the creature. A creature that fails the save is stunned until the end of its next turn.
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