Large Fiend (Bard, Devil), Chaotic Evil
Armor Class 19 (studded leather and fiendish blessing)
Hit Points 225 (25d10 + 100)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +8, CHA +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft., Passive Perception 17
Languages Abyssal, Common, Draconic, Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fiendish Blessing: Alkzerath adds his charisma modifier to his AC

Fiendish Song: 5 times per day, Alkzerath can use his performance modifier to replace any charisma based check.

Jack of all trades: Alkzerath adds half his proficiency bonus to all skill checks he is not proficient in.

Devil's Sight: Magical darkness doesn't impede Alkzerath’s darkvision.

Spellcasting: Alkzerath is a 10th level bard. Spell DC 17, Attack Bonus: +9

1st lv: 4/4, 2nd lv: 3/3, 3rd lv: 3/3 4th lv: 3/3 5th lv: 2/2

Cantrips: Firebolt (2d10), Spare the Dying, Thunderclap (2d6), Vicious Mockery (2d4)

1st level: Charm Person, Healing Word, Dissonant Whispers, Tasha’s Hideous Laughter, Silvery Barbs, Thunder wave

2nd level: Cloud of Daggers, Heat Metal, Silence, Suggestion

3rd level: Fear, Fireball

4th level: Polymorph

5th level: Mass Cure Wounds

Actions

Multiattack: Alkzerath makes 2 attacks with The Ax or 1 ax and 1 claw attack.

The Ax (a +1 greataxe that is also a guitar): +9 to hit, 1d12+5 slashing damage.

Claw: +8 to hit, 1d6+4 slashing damage.

Breath Weapon: Alkzerath breaths a 15 feet cone of fire. All targets must make a DC 16 dexterity saving throw. On a fail, they take 3d6 fire damage, and on a success, they take half.

Bonus Actions

Bardic inspiration (5/day): As a bonus action, Alkzerath can inspire an ally, giving them a d10 bardic inspiration die that they can use on any ability check, attack roll, or save within the next ten minutes.

 

Reactions

Weaver of fire: As a reaction, Alkzerath can control a source of flame. He can move any flame 30ft, and any damage that the fire may have caused will be redirected to the target.

 

Legendary Actions

Legendary Actions (2 per round)

Claws: (1 legendary action): Alkzerath makes an attack with his claws.

Weaver of Fire (1 legendary action): Alkzerath uses his Weaver of Fire trait.

Reinforcements (1 legendary action): Alkzerath calls for 1d4 kobolds to aid his battle.

Description

Alkzerath climbed the ranks of the 9 hells using his bardic powers and his immense strength. His charisma and strength made him a fearsome foe to many lesser devils. He has seen how the world mistreats kobolds and goblins, and his draconic blood pushes him to seek vengeance for the weak. Alkzerath's heavy metal music may not be for everybody, but his passion and charm has given him quite a large amount of followers.

Previous Versions

Name Date Modified Views Adds Version Actions
8/8/2023 9:56:37 PM
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CollinUtley

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