Gargantuan Dragon, Chaotic Good
Armor Class 22 (natural armor)
Hit Points 546 (28d20 + 252)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
17 (+3)
CON
29 (+9)
INT
16 (+3)
WIS
12 (+1)
CHA
27 (+8)
Saving Throws DEX +10, CON +16, WIS +8, CHA +15
Skills Perception +16, Stealth +7
Damage Vulnerabilities Lightning
Damage Immunities Cold, Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Delightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Healing Breath (Recharge 5–6). 
The dragon spits out a bright pink flame which sticks to the players wounds mending them with a delightful warmth, within a cone of 90ft any creature caught inside must make a DC15 wisdom save, if they failed that creature is charmed for 10 minutes, all creature caught in the 90ft cone is also healed 1d6+10.

Bubble Breath (Recharge 5–6). 
The Dragon breaths out a barrage of boiling hot bubbles in a 100ft cone, all creature caught inside this cone must make a DC10 Dexterity save, if the creature fails they take 1d12 fire damage.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The beat of it's wings can be heard for miles and is commonly mistaken for a beastly Black Dragon, instead this dragon looking for a new village to heal and mend with it's breathe, though it's temper has been know to be deadly.

Lair and Lair Actions

An Axolotl Dragon's Lair

The Axolotl Dragon lives in underwater caves close to the costs, the terrain 600ft around the dragons lair is mud, it magically rains without clouds appearing making rainbows appear, along with boiling bubbles that float slowly through the air (bubbles are made of boiling liquids and will deal 1d12 fire damage) making the terrain harder to traverse. 

 

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Boiling Bubbles explode from within a place on the floor that the dragon can see up to 120ft all creatures caught within 30ft of the bubble explosion must make a DC15 Dexterity throw, if failed they are dealt 2d12+5 Fire damage.
  • A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.

Regional Effects

The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Bubble made out of boiling liquid appear within 6miles of the dragon’s lair.
  • All the dirt, grass, gravel and rock turn into mud.
  • It rains lightly permanently within 10 miles of the dragon's lair.
  • 2 giant portals to the Fey Realm appear letting the fey wild creature to exist within 6miles of the dragons lair, while also letting fey wild to spread into the overworld.

If the dragon dies, these effects fade over the course of 1d10 days.

Habitat: CoastalUnderwater

NEWford1010101

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