Armor Class
16
plate
Hit Points
13
(2d8 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
6
(-2)
WIS
6
(-2)
CHA
8
(-1)
Saving Throws
STR +4
Senses
Passive Perception 10
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
The creature is always the parties level, the creature gains 50% HP mod per level and +1 to attacks for every 4 levels remove the damage bonus and replace it with an extra dice (if an attack does 1d6 it now does 2d6) and +1 AC and to main stat.
Actions
Guard. Guard an ally within 15ft taking damage in their place.
Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8 + strength mod) blugeoning damage.
Reposte. Allow the reaction to go off.
Reactions
Reposte. if the action is activated and a guarded ally gets hit the bone defender can hit back dealing (1d6)
Description
A skeleton with a mace and shield wearing some plate armor
Comments