Large Humanoid
Armor Class 16 plate
Hit Points 13 (2d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +4
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

The creature is always the parties level, the creature gains 50% HP mod per level and +1 to attacks for every 4 levels remove the damage bonus and replace it with an extra dice (if an attack does 1d6 it now does 2d6) and +1 AC and to main stat.

Actions

Guard. Guard an ally within 15ft taking damage in their place. 

Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  (1d8 + strength mod) blugeoning damage. 

Reposte. Allow the reaction to go off.

 

Reactions

Reposte.  if the action is activated and a guarded ally gets hit the bone defender can hit back dealing (1d6)

Description

A skeleton with a mace and shield wearing some plate armor

Habitat: Underdark

American_Jobs

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