Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
14 (+2)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Infernal Understands Draconic but can’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If the Chimera X moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 (3d6) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Flyby. The Chimera X doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Limited Spines. The Chimera X has 15 tail spines. Used spines regrow by the time the chimera X finishes a long rest.

Magic Resistance. The Chimera X has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The chimera X makes three attacks: one with its bite, one with its ram, and one with its hooves. It can use the tail spine in place of any of the attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target must succeed on a DC 15 constitution saving throw against being magically petrified On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d8 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: (4d8 + 4) bludgeoning damage.

Tail Spine. Ranged Weapon Attack: +7 to hit, range 20/80 ft., one target. Hit: 8 (1d12 + 2) piercing damage plus 3 (1d6) fire damage.

Description

A chimera X is a vile combination of cockatrice, spined devil, and giant elk, and features the heads of all three of those creatures, simialr to a chimera in nature and appearance. It likes to swoop down from the sky and launch tail spikes till it can get close enough to bite it's prey, petrifying it, and then taking it back to their nest to enjoy as they please. When confronted with a mighty foe, they'll keep their distance, preferring to attack from a range. If once at close range petrifying doesn't work, it will ram the attacker, knocking them down and trampling them with it's massive hooves.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2023 11:44:11 AM
7
0
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Habitat: GrasslandHillMountainUnderdark

eddieperth

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