Armor Class
15
(natural armor)
Hit Points
67
(10d10 + 60)
Speed
30 ft.
STR
17
(+3)
DEX
6
(-2)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
Understands commands given in any language but can't speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Axiomatic Mind.
The construct can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration.
If the construct dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Spirit Housing. if a player dies, they can choose to enter the construct. if so, they become a construct.
Actions
Multiattack. The construct makes two dagger or 2 fist attacks.
Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 2) bludgeoning damage.
Dagger. +5 to hit, reach 5 ft., one target. Hit: 11 (1d4 + 2) bludgeoning damage.
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