Wings of Valhalla: Valkyries have a flying speed of 40 feet.
Immortal Nature: Valkyrie do not need food, water, or sleep.
One With Shadows: Bryn'heir has advantage on Stealth Checks, and her armor does not impose disadvantage.
Multiattack: Bryn'heir can make two attacks with her glaive, or one with her Glaive and one with her Corrupted Hand.
Glaive: +12 to hit. 11 damage (1d10+5 Slashing) plus 8 damage (2d6 Radiant). Range of 10 feet.
Corrupted Hand: +12 to hit. 11 damage (1d6+7 Bludgeoning) plus 12 damage (3d6 Necrotic) Target must make a Con save (Dc 15), or lose 1d4 Str, which Bryn'heir adds to her Str until the end of her next turn. When she loses this bonus, all creatures affected have their Str returned to normal.
Bladed Wings: +12 to hit. 16 damage (4d6 Slashing). Target must make a Str Save (DC 15) or be knocked back 10 feet and knocked prone.
Light Shadowstep: Bryn'heir casts the spell Misty Step, and teleports up to 30 feet away to a point of her choosing. Any creature that is within 5 feet of her of her choice must make a Con Save (Dc 18) or be blinded until the end of her next turn.
Melee Prowess: Bryn'heir may use a reaction to attempt to block a melee attack from a creature within 15 feet of her, adding +5 to her AC against melee, as well as giving herself resistance on slashing, piercing, and bludgeoning damage until the start of her next turn.
Foresight: Bryn'heir may use her reaction to block oncoming ranged attacks, giving her a +5 AC against ranged attacks, as well as auto saving on ranged spells and spell attacks until the start of her next turn.
Description
Tranquil Stream: While Valkyrie are volatile by nature, Bryn'heir has a different approach to issues. She is calm and collect, preferring to assess the situation before taking action. That does not mean, however, that her fury is non-existent. To see her angry is a feat few have seen, and fewer have lived to tell their story.
Maternal Care: Bryn'heir is the most caring out of her sisters. While most see it as a weakness, she carries on regardless, seeking to help those she refers to as "Strugglers". Those she sees fight against their lot in life, refusing to accept it and having the strength to resist it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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