Armor Class
12
Leather armor
Hit Points
9
(2d8)
Speed
35 ft.
STR
13
(+1)
DEX
12
(+1)
CON
10
(+0)
INT
11
(+0)
WIS
12
(+1)
CHA
13
(+1)
Saving Throws
STR +3, CHA +3
Skills
Acrobatics +2, Deception +3
Senses
Passive Perception 12
Languages
All Depends where the cultist came from.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. RangedWeapon Attack: +3 to hit, range 80/320 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Description
The Cult of the Black Star is a large organization of evildoers who raid any settlement or city to get what the want. It is rumored that the Cult of the Black Star has an allegiance with a sinister sea monster. Stronger than anything anyone has ever seen…
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