Mage Hunter has 2 attacks. 1 Bite and 1 Claw
Drain. Mage Hunter uses a Drain attack in place of a Bite attack if a target is restrained by Mage Hunter. Target is drained of 1d4-1(min. 1) Spell Slots starting from the highest. Mage Hunter gains 5 Temporary Hit Points per Spell Slot drained i.e. 2 3rd level and 1 2nd level= 40 Temporary Hit Points.
Action Melee Attack. Bite: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) [Piercing] damage + 7 (2d6) [Chaos] damage. On Hit target must make a Dexterity Save (DC 10) or be grappled. On targets next turn it may use and action to attempt another Dexterity Save (DC10) or be restrained.
Action Melee Attack. Claw: +5 to hit, range 5 ft., 1 target. Hit: 5 (1d4 + 3) [Slashing] damage + 2 (1d4) [Chaos] damage.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Advantage on Saves from spells or Magical effects. Resist Chaos Damage, and all Damage from Magic Items and Spells. If on Material Plane Mage Hunter has Vulnerability to non-magic weapons
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