Medium Fiend, Chaotic Evil
Armor Class 15 Natural
Hit Points 36 (6d8 + 2)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4, WIS +4
Skills Stealth +3
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Deep Speech, Infernal, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Mage Hunter has 2 attacks. 1 Bite and 1 Claw

Drain. Mage Hunter uses a Drain attack in place of a Bite attack if a target is restrained by Mage Hunter.  Target is drained of 1d4-1(min. 1) Spell Slots starting from the highest.  Mage Hunter gains 5 Temporary Hit Points per Spell Slot drained i.e. 2 3rd level and 1 2nd level= 40 Temporary Hit Points.

Action Melee Attack. Bite: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) [Piercing] damage + 7 (2d6) [Chaos] damage. On Hit target must make a Dexterity Save (DC 10) or be grappled.  On targets next turn it may use and action to attempt another Dexterity Save (DC10) or be restrained.

Action Melee Attack. Claw: +5 to hit, range 5 ft., 1 target. Hit: 5 (1d4 + 3) [Slashing] damage + 2 (1d4) [Chaos] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Advantage on Saves from spells or Magical effects.  Resist Chaos Damage, and all Damage from Magic Items and Spells.  If on Material Plane Mage Hunter has Vulnerability to non-magic weapons

Ja256267

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