Large Construct, Lawful Neutral
Armor Class 18 plate armor
Hit Points 168 (16d10 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +9, CON +9
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the language of it's creator but cannot speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form: The Enforcer is immune to any spells or effects that would alter it's form.

Sturdy Build: The Clockwork Enforcer has advantage on saving throws that cause it to be knocked prone or be pushed back.

Legendary Resistance (1/day). If the enforcer fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The Enforcer makes three attacks, two with it's Steam Glaive and one with it's Steam Cannon.

Steam Glaive. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. 

Steam Cannon. Ranged Weapon Attack: +8 to hit, range 120/480 ft., one target. Hit: 22 (4d10) force damage. Target must make a DC 16 Strength saving throw or be pushed back 10 ft. and be knocked prone.

Steam Blast (Recharge 5-6). The enforcer releases a concentrated blast of steam in a 30-ft. cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed safe, or half as much on a successful one.  

Reactions

Steam Shield. When the Enforcer is hit by a ranged attack, it can use it's reaction to unleash a burst of steam, imposing disadvantage against the attack.

Description

A sentinel made out of gyros and lack of empathy. These clockwork creations do their masters bidding without question, making them fearsome foes. 

Fizz5ox

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