Anti-magic cone. The beholder lord creates an area of anti magic similar to the anti magic field spell.This also effects it’s eye rays.It can choose to turn this on or off every turn.
Action Name. Enter the description for your action.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15(6d6) [piercing] damage.
Eye rays. RangedWeapon Attack: +3 to hit, range 30/30 ft., 3 targets.
Charm Ray. Creature must succeed a DC 18 wisdom saving throw or be charmed by the beholder lord for 1 hour.
Paralyzing Ray. Creature must make a DC 18 constitution save or be paralyzed for 1 minute
Fear Ray. The creature makes DC 18 wisdom save or be frightened for 1 min.
Slowing Ray. The creature makes DC 18 dexterity save or the creature’s speed is halved for 1 min
Enervation Ray. The creature must make DC 18 constitution save or take 50(10d8) necrotic damage.On a success it only does half damage.
Telekinetic Ray.Creature makes DC 18 strength save or be moved 30 ft in any direction, and is incapacitated until the creature’s next turn
Sleep Ray.Creature makes DC 18 wisdom save or fall unconscious for 1 min.
Petrifaction Ray.Creature makes DC 18 dexterity save or the target starts to turn to turn to stone.The creature can redo the save in their next turn.In a fail they turn to stone.
Dis generation Ray.Creature makes DC 18 dexterity save or take 70(12d10) force damage.On a success the target only takes half damage.
Death Ray.Creature makes a DC 18 dexterity save or take 70(12d10) necrotic damage.The creature dies if dropped to 0 hit points.
A beholder lord can take 3 legendary actions, using the Eye Ray option, and the summon spectator option below.
Eye Rays (Costs 1 Actions). The beholder lord uses 1 random eye Ray.
Summon Spectator(3 per long rest, costs 3 actions)The beholder lord summons a spectator.
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