Brute. A melee weapon deals one extra die of its damage when the Bastion hits with it (included in the attack).
Shelter. Allies within 5 feet of the Bastion gain a +2 bonus to their AC, if the Bastion is not prone or incapacitated.
Charge. If the Bastion moves at least 10 feet straight towards a target and then hits it with a melee attack on the same turn, the target takes and extra 13 (3d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. The Bastion makes two melee attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Maul. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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