Bleeding Body. When a creature attacks Crux and are within 5ft, will be sprayed with a burst of blood. The creature must make a DC 21 Con save, or be poisoned until the end their turn.
Blood Drinker. When Crux kills a creature with a vascular system, it immediately gains 20 temporary hit points, and has advantage for next attack rolls for a minute.
Blood Form. Crux may enter hostile creatures space, and may stop there.
Hemophilia. Wounds refuses to heal, a creature that has been poisoned by this Dragon require a long rest to regain any lost hit points.
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes one Bite attack, and two claw attacks and it may use Frightful Presence.
Bite. Melee Weapon Attack: +14 to hit; reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (1d10) necrotic damage.
Claw. Melee Weapon Attack: +14 to hit; reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (1d10) necrotic damage.
Tendrils of Blood. Dripping Tendrils burst forth from Crux's mouth; if the creature is Large or smaller, then they can be grappled. The creature must succeed on a 21 DC Strength save, or be grappled.
Harmful Breath (Recharge 5–6). The dragon exhales a cloying mist in a 5ft wide 60-foot cone from his maw. Each creature in that area must make a DC 21 Constitution saving throw, taking 57 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. The ground under this cone is then covered in blood. Any creature attempting to cross this area, must succeed on a DC 21 Dex save roll, or fall prone at the end of their movement.
Frightful Presence. Each creature within 120 feet of Crux and are aware of him, must make a DC 18 Wisdom save throw, or become frightened of him for a minute. A creature can repeat the saving throw at the end of their turn. If a creature succeeds, or the effect ends, the creature is immune for the next 24 hours.
Bloodied Veil. (Recharged 5-6). In response to taking damage, a 10ft floating sphere of magical bloody mist forms. Any creature, other than Crux, with in this mist, must make a DC 21 Constitution save or take 20(4d8) necrotic damage on a failed save, or half on a successful save. The area is considered as heavily obscured for all creatures other than Crux, till the next turn. This effect lasts till the next recharge.
Blood Drain on a Grapple Creature. Crux gains half hit points from his necrotic damage.
The dragon can take 3 legendary action choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Crux regains spent Legendary actions at the start of its turn.
Blood contortion(cost 1 action). The dragon attempts to control the blood of another creature with a vascular system within 120 feet of it that it can see. The creature must succeed on a DC 20 wisdom saving throw or be compelled to move up to 15 feet in a direction of the dragon's choice. During this movement the creature does not avoid hazardous terrain or threatened spaces.
Tail Attack(cost 2 actions). The dragon makes a Tail attack. (2d6+7) bludgeoning damaging. DC 19 Strength saving throw, or be knocked down and prone.
Wing Attack(costs 3 actions). The dragon flings necrotic - infused blood from its unfurled wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 14 (2D6+7) necrotic damage and become poisoned until the start of the dragon's next turn. The dragon can then fly up to half its flying speed.
Description
The mighty Crux is one of a kind—a vast, flying creature with void-red and black scales and purple eyes. Blood dragons are disgusting creatures created by the horrid experimentations of blood hags conducted on ordinary dragon wyrmlings. These poor baby dragons are terribly mutilated - their skin flayed, bodies connected to magical and mechanical devices that drain and augment their blood, and horrid rites practiced over them, until eventually… after much torment - a blood dragon is formed.
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