Large Beast, Lawful Neutral
Armor Class 14 Fur
Hit Points 22 (2d8)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities Exhaustion, Restrained
Senses Passive Perception 3
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The amphicyon has advantage on Wisdom (Perception) checks that rely on smell.

Multiattack. The amphicyon makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) slashing damage.

Keen Hearing and Sight. The amphicyon has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Pounce. If the amphicyon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the amphicyon can make one bite attack against it as a bonus action.

Sure-Footed. The amphicyon has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Pack Tactics. The amphicyon has advantage on an attack roll against a creature if at least one of the amphicyon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Terrifying Roar (Recharge 5-6). The amphicyon emits a bone-chilling roar. Each creature within 30 feet of the amphicyon that can hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the amphicyon's Terrifying Roar for the next 24 hours.

Bonus Actions

Use a bonus action to climb a nearby tree within 5. Climb up to 20

Roar to gain an advantage against next save roll.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The amphicyon is a fearsome and massive creature, resembling a cross between a bear and a dog. Its powerful frame is covered in coarse fur that ranges from deep brown to black, with streaks of grey and white. Its large head features sharp teeth and keen, intelligent eyes, exuding an air of primal authority.

Behavior: Amphicyons are apex predators known for their territorial nature and pack-oriented behavior. They are highly intelligent and possess keen senses of smell and hearing, making them formidable hunters. While they can be aggressive when threatened or hungry, they tend to avoid confrontations unless necessary.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

Makotroid

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