Medium Aberration, Neutral Evil
Armor Class 15 (breastplate)
Hit Points 71 (14d10 + 13)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws CON +5, INT +5, WIS +6, CHA +6
Skills Arcana +7, Deception +6, Insight +6, Perception +6, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Exhaustion
Senses Darkvision 120 ft., Passive Perception 16
Languages Part of the darkspawn hive mind, but not capable of verbal communication or telepathy.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The blight flayer has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the darkspawn have -3 on all attacks and skill checks.

Magic Weapons. The blight flayer's weapon attacks are magical.

Innate Spellcasting. The blight flayer’s innate spellcasting ability is Charisma (spell save DC 15). The flayer can innately cast the following spells, requiring no material components:

At will: acid arrow, darkness, heat metal, invisibility (self only), magic missile

Spellcasting. The flayer is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The alpha has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, control flames, infestation

1st level (4 slots): detect magic, identify, shield, Mage Armor

2nd level (3 slots): blindness/deafness, mirror image, ray of enfeeblement, silence

3rd level (3 slots): counterspell, fear, fireball

4th level (3 slots): black tentacles, dimension door

5th level (2 slots): contagion, hold monster

6th level (1 slot): chain lightning

Actions

Multiattack. The 2 makes two attacks: one with its tentacles and one with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 3) slashing damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the blight flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the blight flayer kills the target by extracting and devouring its brain.

 Teleport (Recharge 5–6). The blight flayer magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Description

The horrifying result when a mind flayer becomes corrupted by the Darkspawn Taint.

Previous Versions

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Monster Tags: Mind Flayer

Habitat: Underdark

bigwhiskey74

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