Cluck & Roll - Legendary Resistance (3/day): If the Chigon fails a saving throw, it can choose to succeed it instead. When doing so it rolls 5' in any direction, without triggering attacks of opportunity, as it dodges away from the attack.
Multiattack. The Chigon may make 3 Bite attacks, a Steal Wing, or a Fire Breath during its turn. Alternatively, it may switch two of its Bite attacks for a Wing Swipe.
Bite. Melee Attack: +12 to hit. The target takes 15(2d8+7) Piercing damage and 9(2d8) fire damage.
Wing Swipe. Melee Attack: Every creature within 5' of the Chigon must make a DC 20 Strength saving throw or take 20(3d8+7) Bludgeoning damage and be pushed 5' away as well as knocked prone. On a successful save the target only takes have damage.
Steel Wing: Ranged Attack, 100' cone: The Chigon chooses 3 creatures that it can easily see within this cone and launches a barrage of steel feathers in their directions. Each creature must make a Dexterity saving throw or take 22(3d10+6) Piercing damage, or half as much on a successful one.
Fire Breath (Recharge 5-6): The Chigon exhales fire in a 60-foot cone. Each creature in that area must make a DC20 Dexterity saving throw or take (56) 16d6 fire damage on a failed save, or half as much on a successful one.
The Chigon may take 3 lair actions, which are outlined below. Only one lair action may be used at a time and only at the end of another creature's turn. The Dracken regains all spent lair actions at the start of the initiative order.
- Mother-Clucker: The Chigon lays an egg. If left unattended, the egg will explode two turns later, dealing 3d12 fire damage to anything within a 10' radius of it. The area is left burning for an additional two rounds, dealing 2d12 fire damage to any creature that starts there turn there or enters the area for the first time.
- Bite: The Dracken may use the Bit action.
- Release the Chickens: The Dracken calls two chickens into the room, which immediately come through small hatches in the walls and attack the adventurers (1/turn)
Description
The Chigon is designed to be a guard for a treasure hoard or vault. Once put in place, it is best to avoid going through its lair, even by the person that placed it in its new home. Chigons is extremely territorial and does not appreciate anyone encroaching upon its area. Along with this, it was designed to be able to hibernate for over a decade without being fed or maintained while it awaited for another meal to wander towards it.
Chigons are born for the fight, and care for little else. A meal is a side benefit, and treasure and anything else is of no importance to them. The only creatures that Chigons are friendly towards and refuse to eat are chickens, and so it is not uncommon to try and swarm it with chickens before moving through the room that it occupies.
Lair and Lair Actions
Drackens prefer lairs that are tall, cylindrical rooms. Preferably around 60' wide and 100' tall. Along the sides of the wall are platforms will allow it to rise upwards and rain steel from above. These platforms can also be operated with some control by adventurers, taking the battle to new heights.
If possible, the Chigon also has a small network of tunnels underneath the floor. The chickens enter through these tunnels, and pre-laid eggs and be raised through these tunnels as well. The tunnel entrances are spaced 10' apart, allowing for the eggs to explode and cover the entirety of the floor, forcing the party to take the lifts if they wish to avoid the damage. Alternatively, adventurers could duck into one of the tunnels, which are just large enough for them to fit through, and hide down there for two rounds. The tunnels are 5' wide and too small for the Chigon to move through.
Lair Actions
The Chigon may take 2 lair actions, one at initiative of 20 and one at an initiative of 10, which are outlined below. Only one lair action may be used at a time. The Chigon regains all spent lair actions at the start of the initiative order.
- Activate lift: If standing within 5' of a lift, the Chigon may got onto the lift and activate it. Doing so will raise it 50' into the air.
- Re-coop-erate: The Chigon regains 5 hitpoints, plus an additional 5 per egg.
- Release the Chickens: The Chigon calls two chickens into the room, which immediately come through small hatches in the walls and attack the adventurers (1/turn)
Previous Versions
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6/18/2019 6:17:51 PM
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6/18/2019 6:32:11 PM
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207
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Coming Soon
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