Medium Humanoid, Chaotic Neutral
Armor Class 17 (studded leather)
Hit Points 250 (35d10 + 75)
Speed 40 ft.
STR
22 (+6)
DEX
20 (+5)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws DEX +11, INT +7
Skills Deception +12, Perception +9, Sleight of Hand +17, Stealth +17
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire, Lightning, Thunder, Damage Dealt By Traps
Damage Immunities Poison
Senses Passive Perception 19
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Assassinate. During its first turn, the Cheese Stealing Bandit has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bandit scores against a surprised creature is a critical hit.

Brutal. The Cheese Stealing Bandit deals an extra die of damage with all weapons. 

Evasion. If the Cheese Stealing Bandit is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Stealth Archer. Once per turn, the Cheese Stealing Bandit deals an extra 30(10d6) damage when he hits a target with a ranged weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bandit that isn't incapacitated and the bandit doesn't have disadvantage on the attack roll.

Blood Eclipse. While holding Ra's Bow, the Cheese Stealing Bandit can shoot an arrow into the sky in the direction of the sun, causing a blood red eclipse to block out the sun in a 10 mile radius. All light created by the sun becomes only dim light, and creatures with sunlight sensitivity are no longer affected.

Cheese Stealer. The Cheese Stealing Bandit is an expert at stealing things, especially cheese. The bandit has advantage on slight of hand checks to steal cheese.

Incorruptible. The Cheese Stealing Bandit wears a necklace enchanted with the ability to make him immune to diseases and poisons.

Actions

Multiattack. The bandit makes two Vampiric Shortsword attacks and uses his Dragon Voice ability, or makes two Ra's Bow attacks.

Vampiric Shortsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 9) piercing damage. The target must succeed a DC 15 Constitution saving throw or take 3d8 necrotic damage, and the bandit will heal the amount of necrotic damage dealt.

Ra's Bow. Ranged Weapon Attack: +14 to hit, range 80/320 ft., one target. Hit: 18 (2d10 + 8); piercing damage, and 24 (7d6) radiant damage.

Dragon Voice(Recharge 5-6). The Cheese Stealing Bandit can use an action to create one of the following effects. He cannot use the same one of these abilities twice in a row.

  • Relentless Force: The bandit blasts a 15ft long line of force. Any creatures in the area take 10 force damage and must succeed a DC 20 Strength Saving throw or be shoved 30 feet backwards and knocked prone.
  • Fire Breath: The bandit breathes a 60ft cone of fire. Any creatures in the area must succeed a DC 20 Dexterity Saving throw or take 60 (20d6) fire damage and take 1d6 extra fire damage at the end of each of their turns until the fire is put out.
  • Hurricane Dash: The bandit moves with great speed and strikes an opponent. The bandit moves up to 60 feet in a straight line towards a target. The target must succeed a DC 20 Dexterity Saving throw or take 5d10 bludgeoning damage. The bandit also makes a melee weapon attack against the target at advantage.
  • Ethereal Form(3/day: The bandit moves into the space between the Material and Astral planes until the end of his next turn. For this duration the bandit can only use his turn to move, but is unable to take damage.
  • Dragon Form(2/day): The bandit creates magical dragon-scale-like armor of pure energy, granting him 50 temporary hitpoints. In addition, all Dragon Voice abilities that deal damage deal an extra 10 force damage.
  • Mind Bend(1/day): The bandit targets one creature within 30 feet. The creature must succeed a DC 20 Wisdom Saving throw or be charmed for 5 rounds. While charmed in this way, the creature will defend the bandit using any means. If the bandit deals damage to the creature, the charm ends. Any creature with an intelligence less than 4 automatically fails.
Bonus Actions

Dairy King. The Cheese Stealing Bandit uses a bonus action to consume at least 2 pounds of food to heal 2d10+5 hitpoints. His favorite is cheese and he regularly consumes entire wheels of it in the midst of combat.

ThatOneSalamander25

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