1000s of Chains. The chains can occupy another creature's space and vice versa, and the chains can move through any opening large enough for a Tiny to Small object. The chains can't regain hit points or gain temporary hit points.
Unnatural Metal. The chains are made of unnatural necromantic magic and as such don't require air, food, drink, or sleep.
Piercing Chains. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature in the chain's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the target has half of its hit points or fewer. The target must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.
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