Armor Class
13
Natural Armor
Hit Points
5
(1d8)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Senses
Passive Perception 22
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Reactions
Bad Slip In. As if by sheer chance, any creature within 30 feet seen (somehow) by the rock that moves at least 5 feet forces the rock to appear right in front of one of the creature’s feet (if any). The unfortunate one to have have this happen to them must make a DC 17 Acrobatics check or fall prone, taking 2 (1d4) force damage. This only happens once per turn of the rock.
Description
Apparently, this creature (which is just an excuse for a rock stat block) manages to slip in front of anything moving nearby at the worst time possible.
Comments