Blood Frenzy. The Vampire Bat Swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Echolocation. The Vampire Bat Swarm can't use its blindsight while deafened.
Keen Hearing. The Vampire Bat Swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage, or 4 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Description
Although the typical vampire bat has a wingspan of 7 inches and doesn’t pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time.
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