Medium Ooze, Neutral
Armor Class 10 Natural
Hit Points 35 (5d10)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
7 (-2)
INT
12 (+1)
WIS
7 (-2)
CHA
7 (-2)
Saving Throws STR +2, INT +3
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Acid, Piercing
Damage Immunities Slashing
Condition Immunities Blinded, Charmed, Grappled, Poisoned
Senses Passive Perception 1
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Passive ability:Armor is instead determined by a 1d20 when someone goes to attack this creature, plus the dex modifier as usual.

When the battle begins, the slime will determine the dex modifier it has with a 1d20 roll. If they roll 10 or below, it's negative. 11 or higher will be positive(a nat 1 will automatically make it a -4 to dex, while a nat 20 makes it an auto +4 to dex instead of rolling for it). Roll a 1d4 to determine what the modifier is.

Actions

Slimy smack Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit:  (1d6) [Acid] damage.

Lucky spit. RangedWeapon Attack: +0 to hit, range 10/50 ft., 1 target. Hit: (1d8) [Acid] damage.

Legendary Actions

Action:Lady Luck

This action can be done once per time this creature has taken 5 or more damage in one hit. The next attack it chooses to hit or not get hit by will always end in a guaranteed hit or dodge. For the attack, it is only treated as a successful hit, not a critical hit whatsoever. This action takes up one normal action, or reaction depending on if it's attacking or being attacked.

Description

A slime creature that resembles the shape of a die, but is very much not here for games (except yours of course, DND after all). Usually green, red, or blue in color.

MattyP18

Comments

Posts Quoted:
Reply
Clear All Quotes