Medium unknown, Chaotic Neutral
Armor Class 17 (unarmored)
Hit Points 575 (50d8 + 350)
Speed 75 ft.
STR
22 (+6)
DEX
24 (+7)
CON
30 (+10)
INT
24 (+7)
WIS
24 (+7)
CHA
30 (+10)
Saving Throws DEX +16, CON +19, INT +16, WIS +16, CHA +19
Skills Deception +28, Insight +25, Investigation +25, Perception +25, Performance +28, Persuasion +28, Sleight of Hand +25, Stealth +25
Damage Immunities Psychic
Senses Blindsight 2640 ft, Darkvision 1 mile, Truesight 1320 ft, Passive Perception 17
Languages Abyssal, Celestial, Common, Deep Speech, Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Third Person Perspective ONLY. Aha always refers to themselves in the third person.

Legendary Resistance (3/Day). Aha's Resistance. Aha automatically succeeds on saving throws against effects that would change his form or make him do something against his will, even if it says to ignore Immunity to Charm.

Obsessively Reactive. Aha has 10 reactions per round. In return, he can't make Opportunity Attacks.

Trigger Happy. Aha can use reactions against literally anything.

Doomsday Carnival. When Aha uses Path Resonance: ElationSensory Pursuit activates as if Aha had used one reaction.

Dance of Growth. For each round Aha doesn't use Path: Resonance: Elation, the 1d4+2 that determines the number of times the attack hits, gains a +1, to a maximum of 1d4+8.

Instant Win. At the start of combat, Path Resonance: Elation is treated as if 2 rounds has already passed. Every 2 reactions Aha takes, treats Path Resonance: Elation as if an additional round has already passed.

Sensory Pursuit. Every time Aha uses a reaction, it's next use of Joyride deals an extra +3 damage per reaction used.

Aftertaste. When Aha deals Aftertaste damage, roll on the Aftertaste table to determine the type of damage.

~~~~~~~~~~

Aftertaste (1d12)

1)      Bludgeoning

2)      Cold

3)      Fire

4)      Force

5)      Lighting

6)      Necrotic

7)      Piercing

8)      Poison

9)      Psychic

10)   Radiant

11)   Slashing

12)   Thunder

 ~~~~~~~~~~

Just Keep on Crying! Every time a creature takes Aftertaste damage, they take x1.2 increase damage until the end of their next turn.

Portrait of a Man On Fire. Whenever a creature takes Aftertaste damage, they take an additional 10 (1d20) Aftertaste damage.

The Hourglass Kindergarten. Whenever a creature takes Aftertaste damage, they deal -6 damage with all attacks until the end of their next turn.

12 Monkeys and Angry Men. Aha's reactions deal x1.1 damage.

The Painted Albatross. Whenever Aha's reactions hit multiple enemies, the damage increases by x1.4.

Aiden Gravitational Rainbow. When Aha hits a creature with a reaction, their place in the initiative order decreases by 3.

Mostly Harmful. Aha's reactions deals double damage to temporary hit points.

Suspria. Aha's reactions deal x1.4 damage.

Doctor of Love. Whenever Aha deals damage with a reaction, Aha regains 6 hit points.

Exemplary Conduct. Aha's reactions deal x2.1 damage.

Clockwork Apple. When Aha uses a reaction, it's place in the initiative order increases by 5 for two rounds.

Pale Fire. Aha's reactions crit on a 13-20.

Slaughterhouse No. 4: Rest in Peace. When Aha deals Aftertaste damage, it increases in power by x1.8. If the creature being struck has no temporary hit points, the reaction deals two extra sets of Aftertaste damage.

Auto Harmonica: Whitest Night. Aftertaste damage increases in power by x1.4.

Champion's Dinner: Cat's Cradle. Aha's reactions increase in power by x1.6

Actions

Joyride. Melee or Ranged Weapon Attack: +16 to hit,
range 100/260ft., one target. Hit: 9 (1d4+7) piercing damage plus 9 (1d4+7) Aftertaste damage.

Path Resonance: Elation (Recharge: 5 Rounds). Ranged Weapon Attack: +16 to hit, range 100ft sphere. Deals 10 (1d20) Aftertaste damage 4 (1d4+2) times to enemies at random within range.

Bonus Actions

Misty Step. Aha can cast misty step at will.

Reactions

Spear of Elation. Melee or Ranged Weapon Attack: +16 to hit, range 90/360ft., one target. Hit: 10 (1d6+7) piercing damage plus 10 (1d20) Aftertaste damage.

Teleport (5/Day). Aha casts teleport.

Counterspell. Aha casts counterspell at will.

Legendary Actions

"You, yes you! Shut up."  Whenever a creature interrupts Aha, it can use a reaction to cast dominate person, the creature automatically fails the saving throw, ad the spell lasts until dismissed. 

Elative Surge. At the start of its turn, this creature can use a legendary action to create a Elation Arena (No. 49) if no such field exists.

Mythic Actions

I don't know what to put here, so here's a smiley face:

:)

The one and only

- Aha

PS: I really am mythical, aren't I?

Description

The Aeon of Joy. No one can predict what this Aeon might express their mirth at. Joy is a right of sentient beings, and Aha inspires their believers to delight in the joys of life. They take pleasure in the sharp turns of fate. Not much else is known about the Aeon of Elation, other than a few Developer Logs left by Madam Herta:

Dev Log1
Related Entry — The Elation
...The Elation, seriously? I don't feel elated when I think about Aha. All I feel is chaos. No other Aeon is as much of a headache as Aha. Aha has no sense of self-consciousness, is utterly unpredictable, does everything on a whim, and plays mortals and the universe like a fiddle. According to poor Elias Salas' records, Aha once turned a Noblesse Worm into their Emanator and granted the worm fathomless intelligence, just to see if Noblesse Worms could enter the Genius Society — The answer was no. For this pointless experiment, the Elation gave the entirety of their Path's power to a worm that doesn't even have a fully developed brain, and then just discarded the creature once it had outlived its purpose. Without the Aeon's blessing, the worm died instantly and tragically. I don't know why Elias Salas recorded this in such great detail. Maybe he was shocked by this...?

Dev Log2
Related Entry — The Elation
...It'd be one thing if they only reveled in toying with mortals. The worst thing about this monster named Aha is that they won't even spare other Aeons as long as there's fun to be had. I obtained a large amount of valuable info from the Astral Express' data bank after I got to know the Express crew, including intel on close encounters between many Aeons such as Qlipoth, Terminus, Ena, and Xipe. Unsurprisingly, Aha was also involved in these interactions between Aeons, but in a way that far exceeded my imagination — Aha wanted to trick Akivili and the Nameless, so Aha shapeshifted into a human and laid low on Akivili's Express for more than a year, then finally got the opportunity and blew up half the Express and an entire planet. If I were Akivili, I'd have wanted to kill Aha. Pity I'm not an Aeon, and I can never figure out what they were thinking...

Lair and Lair Actions

#--------------------------- 49. Elation Arena [EA] --------------------------------#
"You can't help but smile in the presence of Elation"
* Every round, one random damage increases in base power by x2 and one random damage decreases in base power by x0.5
* (1d12)
* 1) Bludgeoning
* 2) Cold
* 3) Fire
* 4) Force
* 5) Lighting
* 6) Necrotic
* 7) Piercing
* 8) Poison
* 9) Psychic
* 10) Radiant
* 11) Slashing
* 12) Thunder
* Damage dealt by reactions increase in base power by x1.5
* Opportunity Attacks are nullified
* All reactions deal Aftertaste damage, which deals 1d20 damage of a random damage type (use the table above)
* Aftertaste damage increases by x1.5
* Performance proficiency scales damage rolls based on level of proficiency:
* No proficiency: -2 to end roll.
* Half proficiency: +2 to end roll.
* Proficiency: +4 to end roll.
* Expertise: +8 to end roll.
* Activates Victory Star.
* Nature Cast becomes Prismatic Spray

Monster Tags: NPCMisc CreatureInevitable

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

TbnrLink25

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